![]() The V-Ray Frame Buffer (VFB) also gets a number of new features, including support for viewing spherical panoramas, and a new Proportion Guides Layer to help with scene composition. Other lighting changes include the new Finite Dome mode for the V-Ray Dome Light, for fine tuning light projection onto ground surfaces via three new settings: Radius, Projection height and Ground blend settings. VRaySky, V-Ray’s physically accurate sky system, gets support for procedural clouds: a feature based on technology from real-time rendering firm Enscape, with which Chaos merged this year. In addition, energy compensation has been implemented in the GTR BRDF, which should fix a long-standing issue in which reflections appear unrealistically dark at very low glossiness values. There is also a new implementation for SSS mode, which should speed up rendering of translucent materials. VRayMtl, the standard V-Ray material, gets a new integrated Thin Film layer for creating iridescent materials like soap bubbles and oil spills: effects previously only achievable via an OSL shader. Updates to VRayMtl, VRaySky, the Dome light and the VFB Suggested use cases range in scale from fences to chainmail and rattan to the micro-structure of fabrics. Unlike instancing, no extra memory is used by the repeating geometry – only the source mesh is loaded – making it possible to have “billions of polygons without any impact on the memory consumption”. However, it does include the other main new feature in V-Ray 6 – the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, in a way analogous to tiling a texture. The initial beta does not include Chaos Scatter, the new object scattering system originally rolled out in Corona 8 for 3ds Max and Cinema 4D earlier this year. ![]() The release makes Cinema 4D the latest host application to get the new features from V-Ray 6, following the release of V-Ray 6 for 3ds Max and the beta release of V-Ray 6 for Maya. V-Ray Enmesh generates repeating surface geometry without instancing New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.Ĭhanges unique to the Cinema 4D edition include the option to convert existing V-Ray materials to the new V-Ray Node materials and support for rendering particles, including those generated by X-Particles. Chaos has released V-Ray 6 for Cinema 4D in open beta.
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